status hinzugefügt
regelbasiertes styling architektur überarbeitet
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package com.example.snapandsolve.view
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import DamageWithDistance
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import androidx.compose.foundation.layout.Spacer
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import androidx.compose.foundation.layout.height
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.Text
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import androidx.compose.runtime.Composable
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.unit.dp
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import com.example.snapandsolve.ui.theme.composable.AppButton
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import com.example.snapandsolve.ui.theme.composable.AppButtonStyle
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import com.example.snapandsolve.ui.theme.composable.DamageListItem
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import com.example.snapandsolve.ui.theme.composable.DialogContainer
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import com.example.snapandsolve.ui.theme.composable.EqualWidthButtonRow
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@Composable
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fun CloseDamageDialog(
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hits: List<DamageWithDistance>,
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onDismiss: () -> Unit,
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onProceedAnyway: () -> Unit,
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) {
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DialogContainer(
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title = "Ähnliche Schäden in der Nähe",
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onDismiss = onDismiss,
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footer = {
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EqualWidthButtonRow {
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AppButton(
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text = { "Abbrechen" },
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style = AppButtonStyle.Outlined,
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onClick = onDismiss,
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modifier = Modifier.weight(1f)
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)
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AppButton(
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text = { "Trotzdem hinzufügen" },
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style = AppButtonStyle.Filled,
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onClick = onProceedAnyway,
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modifier = Modifier.weight(1f)
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)
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}
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}
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) {
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Text(
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text = "Es wurden ${hits.size} ähnliche Meldung(en) in deiner Nähe.",
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style = MaterialTheme.typography.bodyMedium,
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color = MaterialTheme.colorScheme.onSurfaceVariant
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)
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Spacer(Modifier.height(12.dp))
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// Liste
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hits.forEach { hit ->
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DamageListItem(
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damage = hit,
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onClick = {}
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)
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Spacer(Modifier.height(10.dp))
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}
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}
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}
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