neuer build
This commit is contained in:
Vendored
+124
@@ -0,0 +1,124 @@
|
||||
/*
|
||||
** Binary Heap implementation in Javascript
|
||||
** From: http://eloquentjavascript.net/1st_edition/appendix2.html
|
||||
**
|
||||
** Copyright (c) 2007 Marijn Haverbeke, last modified on November 28 2013.
|
||||
**
|
||||
** Licensed under a Creative Commons attribution-noncommercial license.
|
||||
** All code in this book may also be considered licensed under an MIT license.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
function BinaryHeap(scoreFunction){
|
||||
this.content = [];
|
||||
this.scoreFunction = scoreFunction;
|
||||
}
|
||||
|
||||
BinaryHeap.prototype = {
|
||||
push: function(element) {
|
||||
// Add the new element to the end of the array.
|
||||
this.content.push(element);
|
||||
// Allow it to bubble up.
|
||||
this.bubbleUp(this.content.length - 1);
|
||||
},
|
||||
|
||||
pop: function() {
|
||||
// Store the first element so we can return it later.
|
||||
var result = this.content[0];
|
||||
// Get the element at the end of the array.
|
||||
var end = this.content.pop();
|
||||
// If there are any elements left, put the end element at the
|
||||
// start, and let it sink down.
|
||||
if (this.content.length > 0) {
|
||||
this.content[0] = end;
|
||||
this.sinkDown(0);
|
||||
}
|
||||
return result;
|
||||
},
|
||||
|
||||
remove: function(node) {
|
||||
var length = this.content.length;
|
||||
// To remove a value, we must search through the array to find
|
||||
// it.
|
||||
for (var i = 0; i < length; i++) {
|
||||
if (this.content[i] != node) continue;
|
||||
// When it is found, the process seen in 'pop' is repeated
|
||||
// to fill up the hole.
|
||||
var end = this.content.pop();
|
||||
// If the element we popped was the one we needed to remove,
|
||||
// we're done.
|
||||
if (i == length - 1) break;
|
||||
// Otherwise, we replace the removed element with the popped
|
||||
// one, and allow it to float up or sink down as appropriate.
|
||||
this.content[i] = end;
|
||||
this.bubbleUp(i);
|
||||
this.sinkDown(i);
|
||||
break;
|
||||
}
|
||||
},
|
||||
|
||||
size: function() {
|
||||
return this.content.length;
|
||||
},
|
||||
|
||||
bubbleUp: function(n) {
|
||||
// Fetch the element that has to be moved.
|
||||
var element = this.content[n], score = this.scoreFunction(element);
|
||||
// When at 0, an element can not go up any further.
|
||||
while (n > 0) {
|
||||
// Compute the parent element's index, and fetch it.
|
||||
var parentN = Math.floor((n + 1) / 2) - 1,
|
||||
parent = this.content[parentN];
|
||||
// If the parent has a lesser score, things are in order and we
|
||||
// are done.
|
||||
if (score >= this.scoreFunction(parent))
|
||||
break;
|
||||
|
||||
// Otherwise, swap the parent with the current element and
|
||||
// continue.
|
||||
this.content[parentN] = element;
|
||||
this.content[n] = parent;
|
||||
n = parentN;
|
||||
}
|
||||
},
|
||||
|
||||
sinkDown: function(n) {
|
||||
// Look up the target element and its score.
|
||||
var length = this.content.length,
|
||||
element = this.content[n],
|
||||
elemScore = this.scoreFunction(element);
|
||||
|
||||
while(true) {
|
||||
// Compute the indices of the child elements.
|
||||
var child2N = (n + 1) * 2, child1N = child2N - 1;
|
||||
// This is used to store the new position of the element,
|
||||
// if any.
|
||||
var swap = null;
|
||||
// If the first child exists (is inside the array)...
|
||||
if (child1N < length) {
|
||||
// Look it up and compute its score.
|
||||
var child1 = this.content[child1N],
|
||||
child1Score = this.scoreFunction(child1);
|
||||
// If the score is less than our element's, we need to swap.
|
||||
if (child1Score < elemScore)
|
||||
swap = child1N;
|
||||
}
|
||||
// Do the same checks for the other child.
|
||||
if (child2N < length) {
|
||||
var child2 = this.content[child2N],
|
||||
child2Score = this.scoreFunction(child2);
|
||||
if (child2Score < (swap == null ? elemScore : child1Score))
|
||||
swap = child2N;
|
||||
}
|
||||
|
||||
// No need to swap further, we are done.
|
||||
if (swap == null) break;
|
||||
|
||||
// Otherwise, swap and continue.
|
||||
this.content[n] = this.content[swap];
|
||||
this.content[swap] = element;
|
||||
n = swap;
|
||||
}
|
||||
}
|
||||
};
|
||||
Vendored
+91
File diff suppressed because one or more lines are too long
Vendored
+200
@@ -0,0 +1,200 @@
|
||||
// stats.js -
|
||||
// @author mrdoob http://github.com/mrdoob/stats.js
|
||||
|
||||
// The MIT License
|
||||
//
|
||||
// Copyright (c) 2009-2016 stats.js author mrdoob / http://mrdoob.com/
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
*/
|
||||
|
||||
var Stats = function () {
|
||||
|
||||
this.fps = 0;
|
||||
var mode = 0;
|
||||
|
||||
var container = document.createElement( 'div' );
|
||||
container.style.cssText = 'position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000';
|
||||
container.addEventListener( 'click', function ( event ) {
|
||||
|
||||
event.preventDefault();
|
||||
showPanel( ++ mode % container.children.length );
|
||||
|
||||
}, false );
|
||||
|
||||
//
|
||||
|
||||
function addPanel( panel ) {
|
||||
|
||||
container.appendChild( panel.dom );
|
||||
return panel;
|
||||
|
||||
}
|
||||
|
||||
function showPanel( id ) {
|
||||
|
||||
for ( var i = 0; i < container.children.length; i ++ ) {
|
||||
|
||||
container.children[ i ].style.display = i === id ? 'block' : 'none';
|
||||
|
||||
}
|
||||
|
||||
mode = id;
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
var beginTime = ( performance || Date ).now(), prevTime = beginTime, frames = 0;
|
||||
|
||||
var fpsPanel = addPanel( new Stats.Panel( 'FPS', '#0ff', '#002' ) );
|
||||
var msPanel = addPanel( new Stats.Panel( 'MS', '#0f0', '#020' ) );
|
||||
|
||||
if ( self.performance && self.performance.memory ) {
|
||||
|
||||
var memPanel = addPanel( new Stats.Panel( 'MB', '#f08', '#201' ) );
|
||||
|
||||
}
|
||||
|
||||
showPanel( 0 );
|
||||
|
||||
return {
|
||||
|
||||
REVISION: 16,
|
||||
|
||||
dom: container,
|
||||
|
||||
addPanel: addPanel,
|
||||
showPanel: showPanel,
|
||||
|
||||
begin: function () {
|
||||
|
||||
beginTime = ( performance || Date ).now();
|
||||
|
||||
},
|
||||
|
||||
end: function () {
|
||||
|
||||
frames ++;
|
||||
|
||||
var time = ( performance || Date ).now();
|
||||
|
||||
msPanel.update( time - beginTime, 200 );
|
||||
|
||||
if ( time > prevTime + 3000 ) {
|
||||
|
||||
this.fps = ( frames * 1000 ) / ( time - prevTime );
|
||||
fpsPanel.update( this.fps, 100 );
|
||||
|
||||
|
||||
prevTime = time;
|
||||
frames = 0;
|
||||
|
||||
if ( memPanel ) {
|
||||
|
||||
var memory = performance.memory;
|
||||
memPanel.update( memory.usedJSHeapSize / 1048576, memory.jsHeapSizeLimit / 1048576 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return time;
|
||||
|
||||
},
|
||||
|
||||
update: function () {
|
||||
|
||||
beginTime = this.end();
|
||||
|
||||
},
|
||||
|
||||
// Backwards Compatibility
|
||||
|
||||
domElement: container,
|
||||
setMode: showPanel
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
Stats.Panel = function ( name, fg, bg ) {
|
||||
|
||||
var min = Infinity, max = 0, round = Math.round;
|
||||
var PR = round( window.devicePixelRatio || 1 );
|
||||
|
||||
var WIDTH = 80 * PR, HEIGHT = 48 * PR,
|
||||
TEXT_X = 3 * PR, TEXT_Y = 2 * PR,
|
||||
GRAPH_X = 3 * PR, GRAPH_Y = 15 * PR,
|
||||
GRAPH_WIDTH = 74 * PR, GRAPH_HEIGHT = 30 * PR;
|
||||
|
||||
var canvas = document.createElement( 'canvas' );
|
||||
canvas.width = WIDTH;
|
||||
canvas.height = HEIGHT;
|
||||
canvas.style.cssText = 'width:80px;height:48px';
|
||||
|
||||
var context = canvas.getContext( '2d' );
|
||||
context.font = 'bold ' + ( 9 * PR ) + 'px Helvetica,Arial,sans-serif';
|
||||
context.textBaseline = 'top';
|
||||
|
||||
context.fillStyle = bg;
|
||||
context.fillRect( 0, 0, WIDTH, HEIGHT );
|
||||
|
||||
context.fillStyle = fg;
|
||||
context.fillText( name, TEXT_X, TEXT_Y );
|
||||
context.fillRect( GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT );
|
||||
|
||||
context.fillStyle = bg;
|
||||
context.globalAlpha = 0.9;
|
||||
context.fillRect( GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT );
|
||||
|
||||
return {
|
||||
|
||||
dom: canvas,
|
||||
|
||||
update: function ( value, maxValue ) {
|
||||
|
||||
min = Math.min( min, value );
|
||||
max = Math.max( max, value );
|
||||
|
||||
context.fillStyle = bg;
|
||||
context.globalAlpha = 1;
|
||||
context.fillRect( 0, 0, WIDTH, GRAPH_Y );
|
||||
context.fillStyle = fg;
|
||||
context.fillText( round( value ) + ' ' + name + ' (' + round( min ) + '-' + round( max ) + ')', TEXT_X, TEXT_Y );
|
||||
|
||||
context.drawImage( canvas, GRAPH_X + PR, GRAPH_Y, GRAPH_WIDTH - PR, GRAPH_HEIGHT, GRAPH_X, GRAPH_Y, GRAPH_WIDTH - PR, GRAPH_HEIGHT );
|
||||
|
||||
context.fillRect( GRAPH_X + GRAPH_WIDTH - PR, GRAPH_Y, PR, GRAPH_HEIGHT );
|
||||
|
||||
context.fillStyle = bg;
|
||||
context.globalAlpha = 0.9;
|
||||
context.fillRect( GRAPH_X + GRAPH_WIDTH - PR, GRAPH_Y, PR, round( ( 1 - ( value / maxValue ) ) * GRAPH_HEIGHT ) );
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
if ( typeof module === 'object' ) {
|
||||
|
||||
module.exports = Stats;
|
||||
|
||||
}
|
||||
Vendored
+5
@@ -0,0 +1,5 @@
|
||||
// stats.js - http://github.com/mrdoob/stats.js
|
||||
var Stats=function(){function h(a){c.appendChild(a.dom);return a}function k(a){for(var d=0;d<c.children.length;d++)c.children[d].style.display=d===a?"block":"none";l=a}var l=0,c=document.createElement("div");c.style.cssText="position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000";c.addEventListener("click",function(a){a.preventDefault();k(++l%c.children.length)},!1);var g=(performance||Date).now(),e=g,a=0,r=h(new Stats.Panel("FPS","#0ff","#002")),f=h(new Stats.Panel("MS","#0f0","#020"));
|
||||
if(self.performance&&self.performance.memory)var t=h(new Stats.Panel("MB","#f08","#201"));k(0);return{REVISION:16,dom:c,addPanel:h,showPanel:k,begin:function(){g=(performance||Date).now()},end:function(){a++;var c=(performance||Date).now();f.update(c-g,200);if(c>e+1E3&&(r.update(1E3*a/(c-e),100),e=c,a=0,t)){var d=performance.memory;t.update(d.usedJSHeapSize/1048576,d.jsHeapSizeLimit/1048576)}return c},update:function(){g=this.end()},domElement:c,setMode:k}};
|
||||
Stats.Panel=function(h,k,l){var c=Infinity,g=0,e=Math.round,a=e(window.devicePixelRatio||1),r=80*a,f=48*a,t=3*a,u=2*a,d=3*a,m=15*a,n=74*a,p=30*a,q=document.createElement("canvas");q.width=r;q.height=f;q.style.cssText="width:80px;height:48px";var b=q.getContext("2d");b.font="bold "+9*a+"px Helvetica,Arial,sans-serif";b.textBaseline="top";b.fillStyle=l;b.fillRect(0,0,r,f);b.fillStyle=k;b.fillText(h,t,u);b.fillRect(d,m,n,p);b.fillStyle=l;b.globalAlpha=.9;b.fillRect(d,m,n,p);return{dom:q,update:function(f,
|
||||
v){c=Math.min(c,f);g=Math.max(g,f);b.fillStyle=l;b.globalAlpha=1;b.fillRect(0,0,r,m);b.fillStyle=k;b.fillText(e(f)+" "+h+" ("+e(c)+"-"+e(g)+")",t,u);b.drawImage(q,d+a,m,n-a,p,d,m,n-a,p);b.fillRect(d+n-a,m,a,p);b.fillStyle=l;b.globalAlpha=.9;b.fillRect(d+n-a,m,a,e((1-f/v)*p))}}};"object"===typeof module&&(module.exports=Stats);
|
||||
Reference in New Issue
Block a user