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327
node_modules/kdbush/index.js
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327
node_modules/kdbush/index.js
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const ARRAY_TYPES = [
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Int8Array, Uint8Array, Uint8ClampedArray, Int16Array, Uint16Array,
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Int32Array, Uint32Array, Float32Array, Float64Array
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];
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/** @typedef {Int8ArrayConstructor | Uint8ArrayConstructor | Uint8ClampedArrayConstructor | Int16ArrayConstructor | Uint16ArrayConstructor | Int32ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor | Float64ArrayConstructor} TypedArrayConstructor */
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const VERSION = 1; // serialized format version
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const HEADER_SIZE = 8;
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export default class KDBush {
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/**
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* Creates an index from raw `ArrayBuffer` data.
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* @param {ArrayBuffer} data
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*/
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static from(data) {
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if (!(data instanceof ArrayBuffer)) {
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throw new Error('Data must be an instance of ArrayBuffer.');
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}
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const [magic, versionAndType] = new Uint8Array(data, 0, 2);
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if (magic !== 0xdb) {
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throw new Error('Data does not appear to be in a KDBush format.');
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}
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const version = versionAndType >> 4;
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if (version !== VERSION) {
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throw new Error(`Got v${version} data when expected v${VERSION}.`);
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}
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const ArrayType = ARRAY_TYPES[versionAndType & 0x0f];
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if (!ArrayType) {
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throw new Error('Unrecognized array type.');
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}
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const [nodeSize] = new Uint16Array(data, 2, 1);
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const [numItems] = new Uint32Array(data, 4, 1);
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return new KDBush(numItems, nodeSize, ArrayType, data);
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}
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/**
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* Creates an index that will hold a given number of items.
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* @param {number} numItems
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* @param {number} [nodeSize=64] Size of the KD-tree node (64 by default).
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* @param {TypedArrayConstructor} [ArrayType=Float64Array] The array type used for coordinates storage (`Float64Array` by default).
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* @param {ArrayBuffer} [data] (For internal use only)
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*/
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constructor(numItems, nodeSize = 64, ArrayType = Float64Array, data) {
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if (isNaN(numItems) || numItems < 0) throw new Error(`Unpexpected numItems value: ${numItems}.`);
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this.numItems = +numItems;
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this.nodeSize = Math.min(Math.max(+nodeSize, 2), 65535);
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this.ArrayType = ArrayType;
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this.IndexArrayType = numItems < 65536 ? Uint16Array : Uint32Array;
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const arrayTypeIndex = ARRAY_TYPES.indexOf(this.ArrayType);
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const coordsByteSize = numItems * 2 * this.ArrayType.BYTES_PER_ELEMENT;
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const idsByteSize = numItems * this.IndexArrayType.BYTES_PER_ELEMENT;
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const padCoords = (8 - idsByteSize % 8) % 8;
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if (arrayTypeIndex < 0) {
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throw new Error(`Unexpected typed array class: ${ArrayType}.`);
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}
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if (data && (data instanceof ArrayBuffer)) { // reconstruct an index from a buffer
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this.data = data;
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this.ids = new this.IndexArrayType(this.data, HEADER_SIZE, numItems);
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this.coords = new this.ArrayType(this.data, HEADER_SIZE + idsByteSize + padCoords, numItems * 2);
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this._pos = numItems * 2;
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this._finished = true;
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} else { // initialize a new index
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this.data = new ArrayBuffer(HEADER_SIZE + coordsByteSize + idsByteSize + padCoords);
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this.ids = new this.IndexArrayType(this.data, HEADER_SIZE, numItems);
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this.coords = new this.ArrayType(this.data, HEADER_SIZE + idsByteSize + padCoords, numItems * 2);
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this._pos = 0;
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this._finished = false;
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// set header
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new Uint8Array(this.data, 0, 2).set([0xdb, (VERSION << 4) + arrayTypeIndex]);
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new Uint16Array(this.data, 2, 1)[0] = nodeSize;
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new Uint32Array(this.data, 4, 1)[0] = numItems;
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}
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}
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/**
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* Add a point to the index.
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* @param {number} x
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* @param {number} y
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* @returns {number} An incremental index associated with the added item (starting from `0`).
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*/
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add(x, y) {
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const index = this._pos >> 1;
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this.ids[index] = index;
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this.coords[this._pos++] = x;
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this.coords[this._pos++] = y;
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return index;
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}
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/**
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* Perform indexing of the added points.
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*/
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finish() {
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const numAdded = this._pos >> 1;
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if (numAdded !== this.numItems) {
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throw new Error(`Added ${numAdded} items when expected ${this.numItems}.`);
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}
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// kd-sort both arrays for efficient search
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sort(this.ids, this.coords, this.nodeSize, 0, this.numItems - 1, 0);
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this._finished = true;
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return this;
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}
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/**
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* Search the index for items within a given bounding box.
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* @param {number} minX
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* @param {number} minY
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* @param {number} maxX
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* @param {number} maxY
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* @returns {number[]} An array of indices correponding to the found items.
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*/
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range(minX, minY, maxX, maxY) {
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if (!this._finished) throw new Error('Data not yet indexed - call index.finish().');
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const {ids, coords, nodeSize} = this;
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const stack = [0, ids.length - 1, 0];
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const result = [];
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// recursively search for items in range in the kd-sorted arrays
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while (stack.length) {
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const axis = stack.pop() || 0;
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const right = stack.pop() || 0;
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const left = stack.pop() || 0;
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// if we reached "tree node", search linearly
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if (right - left <= nodeSize) {
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for (let i = left; i <= right; i++) {
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const x = coords[2 * i];
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const y = coords[2 * i + 1];
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if (x >= minX && x <= maxX && y >= minY && y <= maxY) result.push(ids[i]);
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}
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continue;
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}
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// otherwise find the middle index
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const m = (left + right) >> 1;
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// include the middle item if it's in range
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const x = coords[2 * m];
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const y = coords[2 * m + 1];
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if (x >= minX && x <= maxX && y >= minY && y <= maxY) result.push(ids[m]);
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// queue search in halves that intersect the query
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if (axis === 0 ? minX <= x : minY <= y) {
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stack.push(left);
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stack.push(m - 1);
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stack.push(1 - axis);
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}
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if (axis === 0 ? maxX >= x : maxY >= y) {
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stack.push(m + 1);
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stack.push(right);
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stack.push(1 - axis);
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}
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}
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return result;
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}
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/**
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* Search the index for items within a given radius.
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* @param {number} qx
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* @param {number} qy
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* @param {number} r Query radius.
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* @returns {number[]} An array of indices correponding to the found items.
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*/
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within(qx, qy, r) {
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if (!this._finished) throw new Error('Data not yet indexed - call index.finish().');
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const {ids, coords, nodeSize} = this;
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const stack = [0, ids.length - 1, 0];
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const result = [];
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const r2 = r * r;
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// recursively search for items within radius in the kd-sorted arrays
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while (stack.length) {
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const axis = stack.pop() || 0;
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const right = stack.pop() || 0;
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const left = stack.pop() || 0;
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// if we reached "tree node", search linearly
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if (right - left <= nodeSize) {
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for (let i = left; i <= right; i++) {
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if (sqDist(coords[2 * i], coords[2 * i + 1], qx, qy) <= r2) result.push(ids[i]);
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}
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continue;
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}
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// otherwise find the middle index
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const m = (left + right) >> 1;
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// include the middle item if it's in range
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const x = coords[2 * m];
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const y = coords[2 * m + 1];
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if (sqDist(x, y, qx, qy) <= r2) result.push(ids[m]);
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// queue search in halves that intersect the query
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if (axis === 0 ? qx - r <= x : qy - r <= y) {
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stack.push(left);
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stack.push(m - 1);
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stack.push(1 - axis);
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}
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if (axis === 0 ? qx + r >= x : qy + r >= y) {
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stack.push(m + 1);
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stack.push(right);
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stack.push(1 - axis);
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}
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}
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return result;
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}
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}
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/**
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* @param {Uint16Array | Uint32Array} ids
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* @param {InstanceType<TypedArrayConstructor>} coords
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* @param {number} nodeSize
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* @param {number} left
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* @param {number} right
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* @param {number} axis
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*/
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function sort(ids, coords, nodeSize, left, right, axis) {
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if (right - left <= nodeSize) return;
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const m = (left + right) >> 1; // middle index
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// sort ids and coords around the middle index so that the halves lie
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// either left/right or top/bottom correspondingly (taking turns)
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select(ids, coords, m, left, right, axis);
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// recursively kd-sort first half and second half on the opposite axis
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sort(ids, coords, nodeSize, left, m - 1, 1 - axis);
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sort(ids, coords, nodeSize, m + 1, right, 1 - axis);
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}
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/**
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* Custom Floyd-Rivest selection algorithm: sort ids and coords so that
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* [left..k-1] items are smaller than k-th item (on either x or y axis)
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* @param {Uint16Array | Uint32Array} ids
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* @param {InstanceType<TypedArrayConstructor>} coords
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* @param {number} k
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* @param {number} left
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* @param {number} right
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* @param {number} axis
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*/
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function select(ids, coords, k, left, right, axis) {
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while (right > left) {
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if (right - left > 600) {
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const n = right - left + 1;
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const m = k - left + 1;
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const z = Math.log(n);
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const s = 0.5 * Math.exp(2 * z / 3);
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const sd = 0.5 * Math.sqrt(z * s * (n - s) / n) * (m - n / 2 < 0 ? -1 : 1);
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const newLeft = Math.max(left, Math.floor(k - m * s / n + sd));
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const newRight = Math.min(right, Math.floor(k + (n - m) * s / n + sd));
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select(ids, coords, k, newLeft, newRight, axis);
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}
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const t = coords[2 * k + axis];
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let i = left;
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let j = right;
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swapItem(ids, coords, left, k);
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if (coords[2 * right + axis] > t) swapItem(ids, coords, left, right);
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while (i < j) {
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swapItem(ids, coords, i, j);
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i++;
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j--;
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while (coords[2 * i + axis] < t) i++;
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while (coords[2 * j + axis] > t) j--;
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}
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if (coords[2 * left + axis] === t) swapItem(ids, coords, left, j);
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else {
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j++;
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swapItem(ids, coords, j, right);
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}
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if (j <= k) left = j + 1;
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if (k <= j) right = j - 1;
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}
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}
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/**
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* @param {Uint16Array | Uint32Array} ids
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* @param {InstanceType<TypedArrayConstructor>} coords
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* @param {number} i
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* @param {number} j
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*/
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function swapItem(ids, coords, i, j) {
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swap(ids, i, j);
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swap(coords, 2 * i, 2 * j);
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swap(coords, 2 * i + 1, 2 * j + 1);
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}
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/**
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* @param {InstanceType<TypedArrayConstructor>} arr
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* @param {number} i
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* @param {number} j
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*/
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function swap(arr, i, j) {
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const tmp = arr[i];
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arr[i] = arr[j];
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arr[j] = tmp;
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}
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/**
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* @param {number} ax
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* @param {number} ay
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* @param {number} bx
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* @param {number} by
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*/
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function sqDist(ax, ay, bx, by) {
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const dx = ax - bx;
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const dy = ay - by;
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return dx * dx + dy * dy;
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}
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