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glMatrix
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=======================
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[](https://www.npmjs.com/package/gl-matrix)
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[](https://travis-ci.org/toji/gl-matrix)
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JavaScript has evolved into a language capable of handling realtime 3D graphics,
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via WebGL, and computationally intensive tasks such as physics simulations.
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These types of applications demand high performance vector and matrix math,
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which is something that JavaScript doesn't provide by default.
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glMatrix to the rescue!
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glMatrix is designed to perform vector and matrix operations stupidly fast! By
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hand-tuning each function for maximum performance and encouraging efficient
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usage patterns through API conventions, glMatrix will help you get the most out
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of your browser's JavaScript engine.
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Learn More
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----------------------
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For documentation and news, visit the [glMatrix Homepage](http://glmatrix.net/)
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For a tutorial, see [the "Introducing glMatrix" section of _Introduction to Computer Graphics_ by David J. Eck](http://math.hws.edu/graphicsbook/c7/s1.html#webgl3d.1.2)
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For a babel plugin to make writing the API nicer, see [babel-plugin-transform-gl-matrix](https://github.com/akira-cn/babel-plugin-transform-gl-matrix)
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Regarding the current performance in modern web browsers, calling `glMatrix.setMatrixArrayType(Array)` to use normal arrays instead of Float32Arrays can greatly increase the performance.
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Contributing Guidelines
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----------------------
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See [CONTRIBUTING.md](./CONTRIBUTING.md)
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Building
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----------------------
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See [BUILDING.md](./BUILDING.md)
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